Wednesday, June 29, 2016
Updated Cover for Night Skies Over Valhallow
In preparation for a new marketing campaign, I got Rachel Bostwick to update the cover for Night Skies Over Valhallow. It looks good.
Otherwise, I have been working nearly non-stop on finishing writing the third novel in the series, as well as getting the art done for Divinities and Cults II. Both should be ready by the early fall.
Tuesday, June 21, 2016
This Dangeous Book
Tired of having your cleric heal, heal, heal all the time? Find out what else your cleric can do with Divinities and Cults. No, you won't give up your soul by reading this book (probably), but you will certainly immerse your characters in a more believable, interesting, and mythologically holistic magical paradigm.
Even though role-playing game books aren't supposed to be dangerous anymore, it doesn't mean they don't have to be. Right?
Wednesday, June 15, 2016
We've Got You Covered
I'll be uploading the revised pdf soon to DriveThru RPG too. Enjoy.
Wednesday, June 8, 2016
Shamans in Div Cul II
Divinities and Cults II carries on the tradition of including some class variants and options to pick from. One such choice will be the Shaman. If you'd like to use these primitive spiritualists as a distinct class variant of a cleric, then:
* Replace some of the spells from their Divinity’s spell
list with more spiritual spells, such as Protection from Evil (1st), Augury
(2nd), Speak with Dead (3rd), Exorcise (4th), Plane Shift (5th), Summon Aerial
Servant (6th), and Astral Projection (7th)
* Eliminate their ability to wear metal armor
* Replace the cleric ability to Turn with the shamanic
ability to become ethereal for up to 1 round per day per level squared (1 round
at 1st level, 4 rounds at 2nd level, etc.)
Wednesday, June 1, 2016
The Middle of Night Skies
I'm finally starting to get some reviews for my first novel, Night Skies Over Valhallow. If you haven't read it yet, I suggest you check it out: it's really a classic gamer's novel and only 99 cents on Amazon. Though the story is meant to appeal to a wider audience and includes some philosophy and social commentary, the meat of the book is written from the perspective of a long-time classic roleplaying gamer, such as myself.
Writing novels has been different than writing roleplaying game books like Divinities and Cults. The former requires having a cohesive plot, whereas the latter does not. By the way, one great tool I've discovered while writing intensely over the last year has been the "Speak" tool in MS Word. Using it to have text read back to me really helps me catch those many little typos that can come up, especially after writing for many hours a day. I use it on pretty much everything I write now, since either my mind ends up moving faster than my fingers or reality keeps shifting on me (and thereby alters the words I've written).
Anyway, one review remarked on the middle of Night Skies and how it was strange. Keep in mind though that this Weird Fantasy element of the story has an important context based on one of the main characters in the book. I don't want to spoil the plot, but I also wanted to point out that those engaging in Gygaxian-style dungeon crawls often encounter *weird* things and that was part of what drove the middle of Night Skies, making it a little more in that vein, rather than more purely Tolkien-esque.
Regardless, if you enjoy my roleplaying game books, check out my novels, and vice versa. In both types of books, I include the myriad of topics that interest me, while (hopefully) still providing a classic quality product. All my books actually draw from the same world, but that would be a blog post for another week.
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