Wednesday, April 9, 2025
Wednesday, April 2, 2025
Clerics of Aegir, Part II

Divine Tests
The sea will claim what's needed.
The sea will claim what's needed.
1-3. Oceans and storms give, though they take too. A random object is washed away or otherwise lost when next around a water body or a breezy place. Roll 1d4 again to see what it is:
[1] One of the cleric’s garments
[2] An item on the cleric’s person
[3] An object that’s adjacent to the cleric
[4] One in a random direction from the cleric, up to 1d6 x 5’ away
Wednesday, March 26, 2025
Wednesday, March 19, 2025
Clerics of Ullr, Part III
Spells of Ullr
The winter father grants game to those who remain cool-headed.
1st Level: Cure Light Wounds, Purify Food and Drink (that's been hunted), Remove Fear (reversible), Resist Cold, Shield* (provides them an actual shield for the duration if they don't have one), Bestow Blessing & Curse^ (link), Blasting^ (link), Warding^ (link)
Wednesday, March 12, 2025
Clerics of Ullr, Part II

The bow strikes that which is unready.
1-11. We will see who's first to fall. The cleric loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to determine what he must do to get each one back.
[1] Hunt, bringing down a beast for food.
[2] Hit a target, making a successful ranged attack against a worthy foe or dangerous prey.
[3] Ski, traveling for at least 1d6 turns upon snow or 3d6 turns on foot upon wilderness ground if not snowy.
[4] Chastise one who has failed to keep their word.
[5] Find glory in battle, felling a foe.
[6] Eat a fine meal of meat.
Wednesday, March 5, 2025
Wednesday, February 26, 2025
Priestesses of Idunn, Part III

Spells of Idunn
The harvest awaits those with the way to access it.
1st Level: Cure Light Wounds, Purify Food and Drink, Remove Fear, Resist Cold, Sanctuary, Entangle (D, usable in orchards and amongst fruit-bearing trees), Shield*, Pass without Trace (D), Bestow Blessing & Curse^ (link), Warding^ (link)
Wednesday, February 19, 2025
Priestesses of Idun, Part II

Divine Tests
Trials may come when deceivers lure one away from what's wholesome.
Trials may come when deceivers lure one away from what's wholesome.
1-11. Who will maintain the apples? The priestess is unable to cast some of her spells (50% chance for each one), possibly including her turn ability. Roll 1d6 to determine what she must do to be able to use every one of them again.
[1] Collect 3d6 apples, preferably from a new location.
[2] Engage in a youthful game or other activity with at least 2d6 other participants, and it should last at least 3d6 turns.
[3] Warn a stranger about a poor health choice. Unless a follower of Idunn or similar divinity, they likely won't take it too well. Some of Idunn's husband's skaldic skill may be needed to remedy the situation.
[4] Offer an apple to the next person she sees. If they eat it, then they will experience a random Idunn spell effect, as if cast on them. If not, then they will experience the opposite of one.
[5] Engage in an act of fertility, whether to nourish a body or to conjoin with their husband.
[6] The priestess's next healing spell or act won't go too well. It will either do the opposite of what's intended or not work at all. Most won't like those apples.
Wednesday, February 12, 2025
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